Kit Pédagogique Partenariat Français pour l’Eau « Agenda ODD 2030 » !

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Ce Kit pédagogique met à votre disposition

Des outils grand public produits par le PFE

(Cliquer sur les liens pour télécharger et imprimer les documents)

  1. L’infographie vidéo de 3 minutes : « l’Eau, source d’avenir pour le développement durable 
  2. Un poster de sensibilisation à afficher dans vos bureaux pour garder en tête les enjeux actuels
  3. Le communiqué de presse du PFE suite à l’adoption d’un objectif eau
  4. Les messages du PFE pour l’Agenda 2030

Des outils techniques pour suivre l’actualité de l’ODD eau.

(Cliquer sur les liens pour télécharger et imprimer les documents)

  1. La résolution des Nations unies sur les ODD, adoptée le 27 septembre 2015
  2. L’Eau dans l’Agenda 2030 : liste des cibles et indicateurs officiels des Nations unies liés à l’eau
  3. Les indicateurs « Eau » proposés par le PFE (anglais)

Merci au réseau Eau de l’enseignement agricole pour nous avoir conseillé cette ressources. Plus d’infos et autres ressources pédagogiques sur l’eau sur : http://reseau-eau.educagri.fr/

 




Comprendre la rumeur : mécanisme, pouvoir et nuisance

Il s’agira pour les enseignants de faire comprendre le mécanisme de la rumeur, ses procédés de fabrication, ses motivations afin de démontrer la nécessité d’exercer son esprit critique face à l’information qui cicule sur les réseaux sociaux en particulier.

Les élèves réaliseront une vidéo, un Powtoon présentant à la fois une rumeur et une information vraie pour montrer que les compétences visées sont acquises.

Plus d’infos, détails séquences pédagogiques et grilles d’analyse des rumeurs sur : http://www.pedagogie.ac-aix-marseille.fr/jcms/c_10463138/fr/comprendre-la-rumeur-mecanisme-pouvoir-et-nuisance

 

 




European Tavern Tool Fair booklet

captureThis booklet is a practical toolkit for volunteers,
youth workers, youth leaders and young
people in general whose aim is to work on rural development through social entrepreneurship with for and by youth work activities.

Aims of the tool

– To share ideas how to preserve and protect traditions, culture and nature in rural areas and initiate entrepreneurship to renew it by youth work activities;
– To invent new tools for developing the youth sector in related with traditions, culture, environment protection through entrepreneurship;
– To explore methods and activities on motivating and encouraging young people to stay in the villages and fight against unemployment in rural areas.

Description of the tool

Rural areas are full of traditions, culture and rich nature which are not valued enough by inhabitants who live there. Young people just leave from the villages and farms and moving to big cities with hopes to have a better lifestyle there. They believe that they will be employed there easier and faster nevertheless, this will not happen easily with everyone. Meanwhile the villages become abandoned, lost their culture and traditions, and young people even don’t recognise what they lost. So one of the biggest tasks is nowadays for youth organisations to support rural youth, young people have to fight for their cultural values of their villages, preserve and even renew the traditions, protect the natural heritages and initiate small entrepreneurships to do that and through these, employ people in rural areas in the sake of better lifestyle and keep rural area as valued as possible.
Young people have to recognise the values of culture, traditions and nature what their villages have and learn how to renew and promote it. Youth workers, youth leaders from rural areas through youth organisations can give support them nevertheless, they have to have methods and tools how they can do that.




Get it Global

6691f1b6e8468ee823d50ad808bbc6e3Aims of the tool

Get It Global aims to raise awareness on the grassroots level about global challenges and to contribute to the development of future global citizens. What we intend to do with this publication is offering a set of activities that can be implemented in trainings or activities with young people in schools or youth centers in order to raise awareness on the SDGs and the global problems that the world is facing, develop empathy and solidarity, help to understand the interconnections between global and local dimension, develop the feeling of responsibility towards the global challenges and motivate young people to take action.

Description of the tool

At the United Nations Sustainable Development Summit on 25 September 2015, world leaders adopted the 2030 Agenda for Sustainable Development, which includes a set of 17 Sustainable Development Goals (SDGs) to end poverty, fight inequality and injustice, and tackle climate change by 2030. The new SDGs, and the broader sustainability agenda, go much further than the Millenium Development Goals, addressing the root causes of poverty and the universal need for development that works for all the people. The manual you are holding right now has been developed to raise awareness and help youth workers from all around the world to work with the topic of SDGs.
One of the characteristics of the global problems is their interconnectedness and the need of global mobilization to tackle them. An example, in very simplified words: poverty can cause illiteracy problem, and that leads to the population growth due to the lack of family planning, and the demographic pressure increases the levels of poverty. Or we could also say that climate change is causing declining rainfall and this influence the food security, that is influencing the famine, and causing that the states fail. Those kinds of examples you can multiply in almost an endless way. In order to fight these global challenges, a complex approach addressing all the problems needs to be undertaken, and for this we need the collaboration of the whole global community.

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How to: Happiness in Education

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Aims of the tool

This tool aims to:
1) introduce to the concept of happiness in education;
2) show how it may effect the results of learning/teaching;
3) give and analyse real-life examples and cases;
4) provide conclusiosn from the findings of the youth exchange that was a made a test-ground for the happy approach to education.

Description of the tool

The tool includes:
1) introduction to the exchange and non-formal education (NFE);
2) Comparison between NFE and standard;
3) Description of the workshops created during the youth exchange (using the approach of focusing on happiness)
4) List (with links) of workshops/activities that were used to achieve the goals/aims of the tool
5) Results, conclusions and findings.

Available downloads:




La laïcité en 3 minutes

Plus d’infos sur l’association coexister et ses activités à l’origine de la vidéo :  Coexister




Volunteering: way for the future

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The brochure gathers a description of activities and methods used during the training course“Volunteering: way for the future », organized with « Erasmus: Youth in action » programme financial support.

Aims of the tool

The aim of the resources is to give youth leaders the tools to work with children and youth groups on topics around inequality and poverty.
• To raise awareness among participants about volunteering as an option for active participation in civil society.
• Promote self-reflection and learning of the concepts behind Voluntary Work.
• Encourage discussion and debate about the topic.

Description of the tool

The brochure contatin a detailed description of the methods and activities approved during the training course  » Volunteering:way for the future ». An equally important part of material are references and suggestions given by the trainer and representatives of the participating organizations, many of the whom has many years of experience in the field of voluntary work. All this makes the created tool useful for youth workers, trainers, facilitators and non-govermental organizations, especially working in the topic of volunteering.

Available downloads:




Visual Facilitation Cookbook

7274a846a4878510de776991873b5ce8Aims of the tool

With this publication, we want to invite you to join us on a journey through what we see and understand as Visual Facilitation. It will hopefully include some fun and inspiring moments for you and might even change a bit the way you work and think. Possibly even the way you look at the world and yourself as a drawer. We want to encourage you to step out of your adult and professional routines, connect with your inner child and (re)discover your natural ability to communicate and express yourself in a more visual way. Together, we will explore the potential of visual language and show you some first steps, tips and tricks to put ideas on paper and to start using visual tools in your life and educational work – at school, in seminars, during coaching sessions or while running projects at the local youth club

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Description of the tool

We have put together a number of tools, templates, exercises and games which we use in our training activities and which were proven to be interesting, engaging and useful for facilitators and learners in different settings. We have also reached out to colleagues, friends and former participants of our training courses and workshops, asking for their favourite tools and visual approaches in their professional context. You will find them as practical cases, examples and tools throughout this book.

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Plus d’infos et guide à télécharger : https://www.salto-youth.net/tools/toolbox/tool/visual-facilitation-cookbook.1897/

Autres production de la LCL Community à l’origine du projet (écrire collectivement des histoires, organiser des ateliers d’écriture) : http://creativelearningcookbook.tumblr.com/publications

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NOWATERA

nowateraExtrait du site « Le jeu, soutenu par la banque coopérative CERA, a été créé en partenariat avec l’université de Namur, l’asbl Hypothèse et Digital Wallonia. Il a été conçu pour s’insérer dans le programme du secondaire, fournissant aux professeurs une solution complète pour traiter des questions de biodiversité.

Au-delà du jeu vidéo en tant que tel, le projet vise à la conscientisation de la problématique du maillage écologique par différents biais. Il peut comporter des actions sur le terrain, telles qu’observations naturalistes, gestions de terrain, consultation d’articles, de photos, de vidéos. Il peut être suivi d’expériences participatives à réaliser seul ou en classe en présence d’experts, pour favoriser un ancrage fort du jeu dans la réalité. Il prévoir une rencontre sous la forme d’un événement fédérateur. »

« Pour les enseignants, vous pouvez télécharger :

  • Une version installable localement : version
    A installer : si vous désirez faire jouer simultanément un grand nombre de personnes et ne pas être dépendant de la qualité de la connexion internet.
    Attention, nous effectuons des mises à jours régulières. Si vous optez pour cette solution, assurez-vous que vous disposez bien de la dernière version disponible.
  • Le dossier pédagogique (lien vers fichier pdf) »

Plus d’info et jeu sur : http://www.nowatera.be




Taxi Taxi

Jeu présenté lors des rencontres du RED 2016 par Monica (enseignante d’anglais). Nous vous proposons ici sa version testée en classe.